Classes refer to diffrent types of characters you can play, such as a bard, wizzard, or bandit. Your class affects your stats and what skills you are likely to have, but is diffrent from race (what species you play as).
Feel free to create your own classes and have fun, but we reccommend you start with these classes as they have been hand picked and balanced to be fun and intereting. Each class has been assigned a few labels about what it does and how they are played, but thats more of a suggestion than any hard rule.
Magic Classes
Use use mana or spell slots to cast thier own spells and powers.
Wizzard
Magic Researcher
Witch
Magic Healer
Artificer
Magic Engineer
Alchermist
Magic Chemist
Sorcerer
Magic Communicators
Druid
Magic Herbalist
Necromancer
Magic Coroner
Necormancers use spell-slots.
Devine Classes
[Name WIP] These classes use someone elses power to cast spells for thier power, like warlocks (got power loaned to them), paladins and monks (harness thier gods power), etc.
Monk
Devine Fighter
KHAIM: Monks are masters of martial arts who use spiritual and physical power to complete their goals Sounds like a sprititual fighter so maybe magic fighter though monk is about a individuals journey of self so it wouldnt fit there very much
Cleric
Devine Healer
Paladin
Devine Tank
Warlock
Devine Fighter
Magician
Devine Fraudster (Dex)
Non-magic classes
Generally less versitle, and generally weaker, but tend to be able to take advantage of enviornments more and are able to work even without mana!
Archer
Ranged Something?
Non-offical classes
Untested, unbalanced so far, but fun none the less!
Trap Rigger
Melee Engineer
Footnotes
- Sashaa helped me with these classes a lot! Thank you!
- Khaim... you made me add monk... and this does not fit into the categorisation very well...