DnD Remade Attributes

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Attributes are simple tag-based modifiers you can add to any item to modify how it works. If you are looking for stats, or these don't seem what your looking for, see stats.

Basic item design:

Item Name

{Rarity} {Type}

Item description. This can be as long as you want.

List, Of Attributes, In Short, form

Example:

The Atomizer

Mythical Scientific Marvel

Destroy the essence of your foes with a single hit.

Honor Bound, Mythical

And a more practical example:

English Longbow

Uncommon Bow

With great range and power, comes great strength requirements.

Two-handed, Bow, Longbow, Uncommon

And of a consumeable item:

Fint Arrow

Common Ammunition (Supply: 80)

Can be used with most bows and are easily craftable.

Consumeable, Arrow, Not Enchantable

For ranged weapons, ammo can add or edit your main weapons stats. For example: using a feathered arrow can increese range, and using a heavy arrow can increese damage but decreese range. To do this, take the weapons base stats and modify them with the ammo. For example:

So to calculate your damage, roll 4d6

Baisc Attributes

These attributes do not need to be set when they are just the defult behavour.

Debuffs

Curses

(Not really a curse)

Types:

Climate

And then these are not really climate but...

Transfer Attributes

These attributes dictate how an item can transfer from one person to another. These probably are not what you are looking for. Not tradeable and not marketable are generally used for quest items, but its generally reccommended you avoid them. They are more a prefab than anything else to prevent players from messing up critical progression.

Misc Attributes